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alkanet

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A member registered Dec 11, 2018

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I haven't tried many, but I've had a fair bit of fun with the method in Sandbox Generator.

Roll 1d10 for your starting hex: 1-4 Grassland, 5-6 Forest, 7-8 Hills, 9 Marsh, 10 Mountains.

Roll 1d10 for each of the following hexes: 1-5 Same As Previous, 6 Grassland, 7 Forest, 8 Hills, 9 Marsh, 10 Mountains. 

Generate the six hexes around your starter, then from there make "spokes" off those six, then from there, spiral clockwise to fill in the gaps between spokes. This creates a ring around your starting hex. Rinse and repeat to make a ring around that ring, and so forth. 

This method is supposed to generate clusters of similar terrain near each other, but it can sometimes generate lonely patches of Forest, Marsh, or Mountain, so I start using my own discretion if I want a more obvious Big Spooky Swamp or like, the God's Teeth Mountain Range. It also doesn't generate rivers, ocean, or desert, so I usually put desert on the far side of a mountain range if one pops up, then have rivers flowing down the opposite side, "toward civilization." You could also obviously alter the options in the table as you see fit; maybe there are Blasted Lands where Mountains used to be or something like that.

If you use this method to make three full rings around your starting hex, you'll end up with... 37 hexes. D'oh. I'll have to remember to skip the last one.

Played this with my friend group after y'all first streamed it a while back. We were miners mining Stank at the bottom of the Deepest Hole In The World, and we eventually overthrew the Foreman of the Stank Pits.


5/5 Would rope my friend who's the best out of all of us at improv into GMing this again.

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This game is hard. I constantly found myself starving for resources and facing challenges too great to handle with my meager forces. I lost quite early on to a creature of 130 STR, then decided to narrate that that creature was the new dungeon boss and keep playing. Then I threw a bunch of my forces at a 40 STR monster, and, while depleted, ended up drawing a card that allowed adventurers at 60 STR to march in and mop up what was left of my defenses. I wish there was a way to start banking Resources and Trade Goods, but perhaps instead of that I should try again and see if there's a wiser way to spend my starting stuff.

More than anything, I wanted to play a game while drawing a map, so rather than start from the bottom again, I may buy Delve and play it from the opposite end of the sheet of paper I was using.

I just played this game for the first time, setting the mood with Dark Ambient music and a set of space-themed playing cards, and spent two hours exploring an underwater planet.

About an hour and a half in, I realized how thoroughly happy my mind was, playing this creative game that requires so little (none, if I had printed it out) digital screentime. I was truly in another world. Thank you for this experience, I'm definitely going to do it again.

Two things I did differently from rules as written. First, I used a random color picker as my "ship's scanner" to inspire the from-orbit view of the planet before touching down. This didn't end up affecting my narration much, but it added to the atmosphere.

Second, I wrote by hand and gave my responses in a narrative style. It ended up really helping me to get in the imaginative headspace, but it also took time which meant I only explored one planet in one sitting.

Again, it was a wonderful experience. Thank you.